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	<title>Kōtiro</title>
	<link>http://kotiro.petermichaud.com</link>
	<description>The Making of an Indie Game</description>
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	<item>
		<title>How to Write a Compelling Main Character</title>
		<description><![CDATA[When I was reviewing my script to gut the weak subplot out of it, I made a bigger realization. Kōtiro, the protagonist and main character, is weak. She&#8217;s a &#8220;strong woman&#8221; but she&#8217;s weak in the sense that she isn&#8217;t memorable. What makes a memorable character? Part of making a memorable character is giving them [...]]]></description>
		<link>http://kotiro.petermichaud.com/meta/how-to-make-a-compelling-main-character/</link>
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	<item>
		<title>More Storyline Updates</title>
		<description><![CDATA[I&#8217;ve made pretty massive progress. The story is all but complete, but I&#8217;m having trouble connecting some parts in the middle, which is a traditionally difficult area of scripts. I realized that the problem I&#8217;m having is mainly with the subplot, and that the reason there&#8217;s a problem is that my subplot really sucks. Weak [...]]]></description>
		<link>http://kotiro.petermichaud.com/meta/more-storyline-updates/</link>
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		<title>Storyline Progress</title>
		<description><![CDATA[I&#8217;ve posted the first quarter of the plot in the Writing section. It&#8217;s definitely a rough draft screen play, some of it is more filled in than other parts. You should not read it if you want to play the game without spoilers&#8212;it isn&#8217;t a teaser, it&#8217;s the draft I&#8217;ll be using to produce the [...]]]></description>
		<link>http://kotiro.petermichaud.com/writing/storyline-progress/</link>
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		<title>Tellmesomethingnice about Kōtiro&#8217;s Music</title>
		<description><![CDATA[Kōtiro is really a labor of love for me. When I&#8217;m not working on it, I want to be. I&#8217;m always synthesizing the world around me through the lens of: how can I apply this knowledge, this beauty, this wonder, to my game, Kōtiro? So I really didn&#8217;t expect any help with the project because [...]]]></description>
		<link>http://kotiro.petermichaud.com/meta/tellmesomethingnice-about-kotiros-music/</link>
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		<title>Updates Forthcoming</title>
		<description><![CDATA[I&#8217;ve been hard at work for a while on a couple really cool things. I like to post things once they are complete, and since I&#8217;m at a &#8220;sort of but not quite&#8221; complete stage on several things, there hasn&#8217;t been much activity here. Here are some of the updates coming up: Writing &#8211; I&#8217;ve [...]]]></description>
		<link>http://kotiro.petermichaud.com/meta/updates-forthcoming/</link>
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		<title>The Courage to be Immoral</title>
		<description><![CDATA[(Warning, there is tasteful nudity in this post). After waxing poetic about sexualized heroines in games, and extolling the virtues of courage in storytelling, I find myself backed into a corner. Whatever I do, I will be an asshole. Here&#8217;s the story: I wanted to create a good female character. Someone who was respectable, strong, [...]]]></description>
		<link>http://kotiro.petermichaud.com/production-notes/the-courage-to-be-immoral/</link>
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		<title>Ethics of Beauty and Body Image in Video Games</title>
		<description><![CDATA[I’m in the concept phase of designing my game’s female main character, Kō. Of course, when designing characters the goal is to make them distinctive and memorable, which means a distinctive silhouette among other things. Let’s be perfectly clear here: most games solve this problem for women by giving them inflated boobs and tiny waists. [...]]]></description>
		<link>http://kotiro.petermichaud.com/production-notes/ethics-of-beauty-and-body-image-in-video-games/</link>
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		<title>The Story Conversation</title>
		<description><![CDATA[(You should read my primer on character archetypes if you haven&#8217;t already) Many flat stories, especially in games, are about a bad guy who wants control and a good guy who doesn&#8217;t want to be controlled. The reason it&#8217;s flat is not only that it has been done to death, but that there is no [...]]]></description>
		<link>http://kotiro.petermichaud.com/writing/the-story-conversation/</link>
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		<title>Note on Settings: History vs. Mythology</title>
		<description><![CDATA[Game settings and back stories often read like mythology. This is a problem. What is Mythology? Mythology is a narrative explaining how the world came to be in its present form. This is also the frame most authors are writing from when they develop their back story: how did the setting get the way it [...]]]></description>
		<link>http://kotiro.petermichaud.com/writing/history-vs-mythology/</link>
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		<title>Contours of Knowledge</title>
		<description><![CDATA[Are you ignorant? Would you know if you were? One reason I have a continuing passion for games is that they combine many of my interests. Digital and oil painting. Graphic design, information theory and architecture. Software development. Human-Computer interaction. Fiction and non-fiction writing. Math. Ancient cultures and philosophy. Music. What does a person with [...]]]></description>
		<link>http://kotiro.petermichaud.com/production-notes/contours-of-knowledge/</link>
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